Witcher: Signs and Portents

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The Conjunction of Spheres. At least one scholar has likened it to ships passing at sea, suddenly caught in a violent storm to find their cargo, and sometimes crew, tossed onto the deck of another ship. Thus did the race of man find itself tossed into a world with the likes of dwarves and elves, creatures of the oldest magic, and monsters from deepest nightmare.

The forest is dark and full of terrors. When those terrors become all too real, you need a Witcher.

Created through rituals arcane and unknown and mutated to possess abilities beyond those of mortal man, witchers walk the long roads between towns. If you have a problem, be it mystical or mundane, a witcher can solve it for you... for a price.

Initial game notes:

The Story Thus Far...

Game Information

  • Genre: Fantasy
  • Format: Private, Weekly
  • Game System: Warhammer Fantasy Roleplay 2nd Edition
  • Setting Period: ~1273, During the Third Northern War and Witch Hunts
  • Setting Location: Wilds on the border between Kaedwen and Redania
  • Game Period: Beginning June '19

Witcher Setting Resources

Warhammer Fantasy 2nd Edition Resources