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Warhammer Fantasy Roleplay 2nd Edition Core Rulebook
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Sauron the Deceiver, Enemy of the Peoples of Middle-Earth, has been defeated. His shadow is gone from the world of men. His fortress of Barad-dûr, the Black Gate, and the Towers of the Teeth all lie in ruins. The elves have all but passed from Middle-Earth, and the Age of Men is at hand. King Elessar reigns over the Reunited Kingdom, and there is peace throughout the land.
The War of the Ring is over. Now, the work begins.
King Elessar has issued a proclamation to all the Men of the West: Go forth, and reclaim the lands of your forefathers. Go forth, into the land of the shadow, and bring light so that no darkness may ever take root again. The land you work shall be yours and pass to your children after you, and thus will our kingdom rise again.
This is how you find yourself, at the end of a long and dusty road, at the small hamlet of Endoflin. The land in every direction is packed, barren earth. Mountains loom everywhere along the horizon, dark and foreboding. Everything had been stripped bare to fuel Sauron's war machine; Mordor is a wasteland, barely habitable.
And now, it is home.
King Elessar's proclamation guarantees that any person who travels to Mordor can lay claim to 100 acres of land there and hold the land in perpetuity, so long as they meet the following requirements:
In addition to these, veterans of the War of the Ring are accorded the right to select for themselves any land of their choosing despite any prior claims made, in recognition of their service.
One hundred acres of land, owned outright and whole, seemed like such a grand thing. Not only a freedom from any master save the Crown, but a legacy as well. Now, seeing it with your own eyes, doubt begins to creep into your heart and you wonder if this has been a fool's bargain.
It no longer matters. The way behind is shut. Now, the only path lies ahead of you.
Into Mordor, Where the Shadows Lie.
New Talent: Veteran of the War of the Ring
This talent may only be purchased at character creation using the Free Advance.
You are a veteran of the last war of the Third Age, having fought with honor at one of the many major battles. Your status buys you the respect of many as well as extra protections under the law. But it comes at a price: You start the game with a Minor Permanent Injury and the Insanity: Knives of Memory.
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