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Warhammer Fantasy Roleplay 2nd Edition Core Rulebook
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In Warhammer, life is brutal and short. On the cusp of the renaissance and recovering from the Storm of Chaos, the Old World sees threats on all sides. From within armies clash against one another over resources and the hope to prevail against this threat. Humans, dwarves, elves and halflings make alliances or war depending on the whims of the state and occasionally plots of ruinous intent. The very ground seems to breed division and malcontent, intrigue and corruption.
Danger lurks in the dark of the forest and the stink of the cities. Orcs, Beastmen, and other, blasphemous things stalk the wild places, attacking the weak and unwary. By far the greatest of these is the threat of the ruinous powers in command of rampaging hordes of demons threatening to burst forth anytime anywhere their cults may be found. Ordinary people are lured with promises of power, knowledge, pleasure and riches only to find themselves as mere pawns to the ruin of all. Each soul so touched becomes part of the eternal war that Chaos wages upon the world — each seeking to remake it in its own image.
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