Intermission

Getting into the game!

Hello, my name is Jacob and I run roleplaying games. Emphasis on the first word: roleplaying. I run games for intelligent, creative people who want to do more than just look at a list of skills and pick the one that seems most appropriate for the situation.

We play in my living room in Bellingham, specially outfitted for gaming, and our sessions look more like a dinner party than the back room of a game store. We don't play in a basement at mom's house, making meals of Cheetos and energy drinks and arguing over which Star Trek captain could beat up Gandalf. People show up, we have a meal and catch up while we discuss the events of the week, then take out our character sheets and start warming up our dice.

We are intelligent, mature people with an understanding of how soap works who expect more from our entertainment than "roll dice, move token around game board." I don't run railroad plots or pre-written modules; I write all my own material and allow my players the freedom to explore and act as long as they're willing to accept the consequences of their actions.

My games don't consist of one hour of arguing then six hours of combat. The emphasis is on roleplaying and each PC's progression and experience is based on the roleplay. The game is character-focused and character-driven, which means there are no plot hooks to drag you around and no path to follow. There is a plot and things will happen all around you, but it's up to you to decide how you interact with them. I don't force players to create characters that fit into party roles. Each character decides what they contribute to the dynamic as a whole.

The game system is always chosen to be friendly to beginners. If you are familiar with any particular system, it will help. If not, don't fret. There's nothing to buy and no 400 page manual to memorize. Everything important will be printed out on a few pages for ease of reference. In fact, people new to roleplaying games often do better than those who've played things like D&D for years.

You should forget everything you learned while playing D&D. There is nothing you learned while playing D&D that is applicable in my game, and there are many bad habits often learned in D&D that will cause major problems in my game. I, as the GM, am not out to kill you. As the man once said, "If you die, I cannot hurt you anymore." You are here to entertain me as much as I am here to entertain you. I want you to succeed and do cool things; I will toss out opportunities for you to do so. I also want you to fail and get into horrible situations so I can watch you figure out how to get yourself out.

You are encouraged to create a character you can get attached to. Players' characters are assumed to have a PC halo that protects them from death due to the randomness of the game system. This protection disappears if the characters take any action with the expectation that the halo will save them, make a conscious choice to sacrifice themselves, or are killed by another player character or friendly plot NPC.

What you will need to play the game

What you need to do to get in the game

We cannot accommodate people who:

We may, at our discretion, be able to accommodate people who:

If for any reason you are no longer interested in the game or do not meet the eligibility requirements above, please let me know via email so I can keep a current headcount.

Jacob Matthew

[ Top ]

House Rules

(Now 80% Less Draconian!)

  1. Don't be a jerk.
  2. No drugs or alcohol at the game.
  3. The game will run as scheduled no matter what.
  4. The GM will control any characters belonging to absent players.

[ Top ]

Creating a Character Concept

Please reference the material on the setting and write out a character concept appropriate for the game. You don't need to settle on this character to play, just show that you can create a character that will work for this kind of game.

Game Setting Information

For example:

"I usually play sniper (or thief/rogue) characters." This tells me that you are primarily interested in how your character will function in combat. You won't have any fun in this game.

"I'd like to play a thief who grew up an orphan in the poor part of town." Slightly better. This tells me the character has a past, but no reason to enter the story.

"I always end up playing elf characters." or "I want to be the Companion." This tells me you just want your character to look attractive. You won't have any fun in this game.

"I wanna play the son of a chaos god with a deathtouch hand and an important destiny." or "I wanna play the governor of Persephone who's secretly a Reader." This tells me you are primarily interested in being an attention whore. You won't have any fun in this game.

"I'm interested in being a soldier who survived the war and got out of that to be an apprentice wizard (or fix dishwashers, or any other setting-appropriate career)." This character has a past and a present, but is still missing quite a bit. Without any reason to do anything, that character will just sit around waiting to be railroaded. This character depends on others to bring him/her along in the story.

These are just perfect. It shows the character had a past, a present, and a future. It also shows his goals and what's important to him, giving him a reason to enter the story. Note that it doesn't have to be specific. It doesn't mention where he grew up or went to war (or the priesthood), or even where he is now; those things can be determined during character creation.

You can create any sort of character that you want, with a few exceptions:

Tips

Reread your character concept and look for these things.

After creating a suitable character concept, I will want to arrange a meeting with you for a short interview to discuss the game and determine if you would fit in with the rest of the group.

[ Top ]